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Monstrosity :: Concentrix :: Post of the week :: News |
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XI-ART has made
some unusual games that have typically fallen under the radar of most gamers.
MonstroCity is their newest game (a fantasy racing title), and it’s a strange
one. The goal is to get from Point A to Point B within the allotted time limit
ahead of your competition (tracks consist of various stages). Where it gets
odd is that the game is less about taking corners and accelerating through
straightaways and more about picking up bonuses through strategic driving. To
survive you’ll need to dodge traffic and the other cars while picking up
power-ups to repair your car, boost your speed, and temporarily stop the other
cars. Since all the cars take damage and have little speed, power-ups aren’t
just helpful in the game—they’re critical. But the blue power-ups will slow
you down, so keeping alert and planning ahead are essential in order to win
the race.
I usually don’t mention betas too much in this newsletter since, hey, most people can’t even play them. However, this one’s an open beta, so there’s no reason any of you can’t download the game and play it. Open betas are a good thing because they allow as many people as possible to check out an upcoming title and comment on it so the end product is as good as possible. Anyway, Concentrix is what I would call “Tetris along the outer edges.” As you might guess, the game screen is basically a circle, and game pieces enter from the middle and work their way outward. Your goal is to form concentric circles to remove the lines before they start piling up. The game includes six different game modes with pieces of different styles and colors (I haven’t figured out all the different modes yet, but they’re all different enough to make them worthwhile.) The game looks good visually, with great use of color and shading. On-screen controls are adequate, but the game works best with the d-pad. Fortunately, you can remap the keys for your particular device. Sound effects and music are also appropriate for this type of title. Although the betas only let you play the first few levels, I haven’t noticed any major bugs so far and have been impressed with the design and game play of this one. If they can get it out at a low price point ($14.99 or less), I really think this will be a worthy addition to the Tetris genre. Remember that if you choose to download the beta, leave the developer some feedback if you have any significant comments to make.
Post of the Week
News: XNA
XNA appears to be targeted primarily at the Xbox and the PC, with the goal of allowing more consistency and portability between the two platforms. The press release (available here) doesn’t have much to say about Windows Mobile, but hopefully it’ll remove some of the barriers to development and get more companies involved in creating games. At the least, perhaps it will lead to more consistent control mapping across different devices (Remember the Tomb Raider for Pocket PC fiasco?)
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| Allen Gall’s The Week in Games is a free service of POCKET PC magazine and POCKET PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall’s The Week in Games Copyright © 2004 by Thaddeus Computing Inc. |
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