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I.T. & Entertainment 2004

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Archives
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| Guide to
Reviews "Platform" tells you
what version of the Pocket PC operating system you'll need to run the
game. If you see a +, it means the game also runs on newer devices.
| PPC2000 |
Pocket PC 2000 devices
(iPAQs, Casios, Jornadas, etc.). Since these devices use several
different CPUs, check with the developer about your specific device. |
| PPC2002 |
Pocket PC 2002 devices
(iPAQ 3800s, Toshiba 740s, etc.).
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| WM2003
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Windows Mobile 2003
devices (iPAQ 2215s, 5500s, etc.). |
Ratings are based on a scale of 1
to 4:
1=poor
2=fair
3=good
4=excellent
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Plants
Plant Tycoon is rather unusual, and I've
never seen anything quite like it on other platforms. Basically, it simulates
running a nursery, which means buying seeds, nurturing them into healthy,
mature plants, selling said plants, and taking the proceeds to buy grow more
plants and upgrade your nursery. Unlike most business simulations, Plant
Tycoon actually has a goal beyond becoming a "tycoon:" you can cross-breed
plants, and the ultimate goal is to "generate" four magical plants. The plants
you cross-breed scale nicely, and command higher fees than the ones your start
out with.
Watching plants grow is rather dull, and PT gets around this by having the
game run in realtime. This means that when your PDA is turned off, the game
keeps running. The problem with this approach is that, even when the game is
set to its slowest setting, the plants are rather high maintenance. They’ll
need to be fed and watered daily and protected from getting infested. The
moment they become mature, you need to slap a price tag on them, or you'll
lose your investment. To me, this model of game play makes PT a little hard to
deal with. I'm the type who likes to play a game in spurts for days at a time
and then leave it for a while. I've owned the Petrakis and PocketMonkey pets
on Palm, and while PortaMonkey works pretty well since you just need to feed
it every few days, I couldn't keep up with the PortaFish's daily feedings. If
you leave PT for more than a day or two, you’ll load the game up to find your
plants rotting, and you’ll be out of business quicker than you can say,
"shameful neglect." The game does have a pause feature, but you'll still have
to wait for it to get caught up after you unpause it. I like Plant Tycoon's
design and game play, but it's a little too high maintenance for my tastes.
Owen's
Monster Truck
I’m not sure who
Owen is (apparently he and some of his friends have monster trucks), but the
idea of the game named after him is to race oversized trucks around on busy
urban freeways. This is just the latest in a series of racing games developed
by OmniG, including such titles as Mini-TransCanada and Mini-Sportsbike. If
you haven't heard of those titles, it's because they ran like slideshows in
tiny windows and just didn't play very well at all. OmniG appears to have
learned from some of its mistakes, since OMT runs very smoothly in a screen
that takes up a majority of the display. The menus are also a lot nicer than
in past titles, showing off some good rendering, although they have an
unsettling habit of briefly spitting you back to the desktop while loading.
This doesn't affect game play per se, but it's still annoying.
Speaking of game play, this is where the game still falls short. Despite the
inclusion of cartoon Owen and his friends, the game doesn't quite come across
as having any real character. The little trucks look good and the tracks are
well designed. The game also includes interactive elements like shells you can
launch at other trucks, wrenches you can use to repair your truck (the damage
modeling is quite good and affects how your truck performs), and bonuses you
can collect along the way. Although the truck doesn’t have the greatest
handling, it's usable and does have a fairly decent implementation of the
"slide" effect common in fantasy racing games. However, there's only one point
of view, a distant chase car angle that’s too far back and too low to the
ground to allow you to see what’s going on at times. The controls also aren't
quite where they need to be. For starters, there's no way to accelerate apart
from hitting the up arrow on the d-pad. Having to steer while pushing up is
really very awkward and makes the game difficult to play. There’s an
auto-accelerate option, but it takes control away from the player and makes
cornering difficult. OMT also includes on-screen controls, but these are
awkwardly placed near the top of the screen. Owen's Monster Truck does have
some charm and is a significant advancement over OmniG's other titles. Flashy
graphics aside, though, it’s still not quite ready from primetime.
Thought of the Week
Those who make third-party upgrades for the various Pocket PC models ought to
have some sort of trade-in upgrade feature for their products. For example,
when you upgrade to a newer device, you should be able to get the item (GPS,
carrying case, etc.) for the newer device (assuming it's available) by turning
in the old item and paying a small premium instead of having to buy a whole
new product.
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