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Archives
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| Guide to
Reviews "Platform" tells you
what version of the Pocket PC operating system you'll need to run the
game. If you see a +, it means the game also runs on newer devices.
| PPC2000 |
Pocket PC 2000 devices
(iPAQs, Casios, Jornadas, etc.). Since these devices use several
different CPUs, check with the developer about your specific device. |
| PPC2002 |
Pocket PC 2002 devices
(iPAQ 3800s, Toshiba 740s, etc.).
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| WM2003
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Windows Mobile 2003
devices (iPAQ 2215s, 5500s, etc.). |
Ratings are based on a scale of 1
to 4:
1=poor
2=fair
3=good
4=excellent
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100 Winners and finalists
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The
game I played most this week:
Dreamway
Racing Around: Dreamway
Dreamway, unfortunately, is one of
those novelty racing games that looks terrific but frustratingly doesn’t
deliver in the game play department. Like myriad other games, Dreamway
involves racing miniature cars in a variety of fantasy environments.
There’s a bank plaza, an asteroid, an ogre’s castle, and several others.
Everything in the game, from the tracks to the surrounding scenery to the
planes that whiz by overheard to the actual cars have great cartoon
rendering. With great use of lighting and perspective, the various
landscapes all look fantastic enough to be eye-popping yet just realistic
enough to stay on this side of believable. After you’ve been around the
tracks a few times, there’s enough little details to keep the scenery
interesting without being overtly distracting.
Control is a little
unbalanced. Although it’s possible to make it around the track acceptably
without crashing too often, handling feels a little too sloppy. This
problem is compounded by the deliberately loose camera angles, which make
the cars seem more like boats. Dreamway accepts stylus and directional pad
as input methods (keys are mappable), but it doesn’t quite feel right. I’ve
played quit a few racing games that end up floundering due to bad controls,
and I’m sure it’s not easy to create functional handling and physics
modeling on limited devices like Pocket PCs and Smartphones. While Dreamway
certainly isn’t the worst in this regard, it could benefit quite a bit from
some improvement in this area. The interface was also confusing, especially
when trying to exit the game.
On the other hand, the game does have a lot
going for it in other areas. The aforementioned tracks are varied and
balanced. As with other arcade-based racers, Dreamway has numerous weapons,
power-ups, and obstacles to keep the game interesting. Your enemies are pretty
aggressive, and while they aren’t the greatest drivers, they won’t just sit
back idly while you blaze past them. Dreamway is probably in the top 50% of
racing games I’ve played, and while it’s passable as is, with some more work
it could be great.
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Title:
Dreamway |
Developer:
Handy Entertainment |
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Genre: Racing |
Demo:
Y |
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Platform:
PPC2002+ |
Price: $14.95 |
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Discuss this game |
Rating (of 4):
2.8 |
Breaking up Bricks: Omniflash
Omniflash is
one of those ideas that sounds good but for whatever reason seems to fall
short in its execution. A cross between breakout and vertical shooters,
Omniflash involves shooting various types of weapons at block formations while
managing the usual slew of positive and negative power-ups. Kind of a neat
idea, but this one just doesn't materialize into anything enjoyable. One of
the major problems is the lackluster graphics, which are mediocre at best. On
my Ipaq 2215, the game trudges along at a snail's pace and noticeably lags
when there's a lot going on in the game.
On the plus side, the game does have some features which could probably be
taken and developed into a better game. One neat feature is "smash," which
allows you to hit your ball and set it aflame so it can burn through enemies.
You also have a shield you can use to brace yourself from enemy attacks. This
game is apparently part of an ongoing series and is heavily Japanese-inspired.
Figuring out the game's storyline and underlying concepts requires a lot of
work, thanks to the nature of Japanese-inspired games and the terrible writing
in the game. While the game falls a little flat in its current state, I feel
this is yet another game that could've been a lot more if the idea had been
fully realized. I'd only recommend it to hardcore players.
Thought of the Week —
More Memory?
I saw this new application from a
compression technology company called WindSpring advertised in a
Handango
e-mail, and it immediately struck as me as having questionable usefulness.
WindSpring Mobile, the company’s first and only Pocket PC application, is one
of those software utilities which promises to increase your available memory
by compressing programs in the background while they’re not being used. (The
description says it uses a format called “micro data format,” which WindSpring
apparently created. They want people to think of it as “miniaturization”
rather than compression, but it has to be some sort of on-the-fly
compression.)
Just thinking of the concept immediately reminds me of similar such programs
on the desktop which came out in the early-mid 90s and claimed they could
increase memory or hard drive space. Overlooking the really bad ones (SoftRam
and Microsoft’s train wreck DoubleSpace), the good ones did a fairly good job
of increasing space, although the extra CPU time needed resulted in a
performance hit. (Incidentally, Windows NT had its own compression software
built into the operating system, and it’s still a component of Windows XP.
I’ve never heard of anyone using it, though.)
The only problem with these gimmicks is that, apart from slowing things down,
they were unable to compress files that were already shrunken. I haven’t tried
WindSpring, but an unfavorable customer review on Handango indicates that the
title doesn’t compress Pocket PC databases, which is a major drawback. I’m
guessing that games probably wouldn’t work too well with the software, either.
Developers already do a lot of compression in order to get all their sound and
graphics data into a manageable size footprint, since it’s understood by
everyone that space is limited on Pocket PCs. If anyone tries the software out
(back up your data before installing!) and has an opinion on it, please drop
me a line.
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