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Air Hockey Challenge :: GearStorm :: Thought of the Week |
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The game I played most this week: Moline
Sink the Puck: Air Hockey Challenge
Their newest title, Air Hockey, tries to recreate the old parlor game and actually does a pretty decent job. Sure, the game is really not much different than pong, but the real world physics of parlor games is often hard to replicate convincingly on an electronic platform. AHC is credible mainly because it has believable physics and decent controls. Play testing helps out quite a bit in this type of game, and AHC is neither too fast nor too slow, and I didn’t notice any jerks in the animation during my play testing. The game plays quite well, and the graphics, sound, and interface all come together very well to create a nice illusion that you’re playing the game of Air Hockey. One neat feature the game has that I’ve yet to see in any other title in this category is the inclusion of power-ups, which can do things like freeze the other player’s puck in order to give you a temporary advantage. Graphically the game is pretty good, without any visual clutter or glitches. Overall, the graphics are about on par with 4pockets’ other titles, particularly 4Pinball. Although 4Pinball came out way back in 2002, AHC is still a notch or two above a majority of the titles released these days since so many of them are slapped together. But 4pockets.com really needs to get on the VGA bandwagon soon; otherwise their titles are going to start looking dated. AHC contains three game modes, a traditional mode where the first player to score 10 points wins, another mode where the goal is to rack up as many points as you can against your opponent, and a timed mode. Actually there are four modes, if you include the multiplayer mode available via Wi-Fi. I can’t test the Wi-Fi mode, but I’m sure it’s worthwhile since the game is fundamentally sound in its construction.
Shootouts: GearStorm
Thought of the Week— Syberia Released – PDArcade Making a Comeback? Syberia came out a few weeks ago on the Pocket PC. Although not perfect, the original Syberia was a pretty solid adventure game when it was originally released back in 2002. The game features a revamped 3D engine for the Pocket PC version and takes up a whopping 280 MB of storage space. And that’s just with standard QVGA graphics—the full VGA version of the game will take up a record 400 MB once it’s been released after demands from gamers on the forums. That will likely make the game the biggest space-hungry title in Pocket PC history. Storage cards that can hold such a game certainly aren’t expensive these days (I picked up a 1 gig mini SD card for my Smartphone a couple of months ago for $30 shipped), but titles like this are always a mixed bag. The Pocket PC platform, at least in its current state, isn’t really practical for playing such games which require staring at the screen for hours on end. Sure, it’s neat to have such games on your device, but the market for this type of game is really a pretty small one. It looks like PDArcade will soon be returning. I thought they shut down after having problems with their host and figured it wasn’t worth it anyway since the PDA gaming scene is well past its glory days. But punching in www.pdarcade.com now redirects you to an announcement on www.pdalive.com announcing the site’s return whereas it used to just result in an error message. I’ll be glad when they do come back—it was nice having them around, and they were a good source of news in addition to the other channels. |
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| Allen Gall's The Week in Games is a free service of Smartphone & Pocket PC magazine and Smartphone & Pocket PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites. It is edited by Duncan H. Brown. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright ) 2006 by Thaddeus Computing Inc. |