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Hammer Combat :: Alpha Rebellion :: Thought of the Week |
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The game I played most this week: Hammer Combat
So back in the
mid-90s, you see, there was this controversial (and therefore highly
popular) fighting game called
Mortal Kombat. (2D fighting
games were kind of a big thing back then.) The game used digitized
sprites, which allowed for more realistic character animation, but
everything in the game, including the fantasy-inspired backgrounds,
tended to be garishly-colored and nausea-inducing after hours of game
play. In terms of design, the game was an unabashed and cartoonish
blood fest, with large amounts of and gratuitous violence. That original game, put out by Midway, was the inspiration for Hammer Combat, a game that goes for shock value but isn’t anywhere near as edgy or groundbreaking as the original Mortal Kombat was a decade ago. (The developer’s site says the game has already been banned from Handango. Neat! In a way, HC
highlights some of the reasons why gaming on the Pocket PC is often
frustrating. On one hand, graphics are definitely getting better: most
of HC’s graphics, including the characters and 3D backgrounds, are quite
good and pretty well balanced. (I do have to say, though, that most of
the special effects, including the blood effect, are pretty lame and not
up to the standards of the background and character art.) However, the
game’s interface is a bit limited and especially frustrating to those
who played the original Mortal Kombat.
Alpha Rebellion is an overhead shooter harkening back to the days of games like Raid on Bungeling Bay, Choplifter, Jungle Strike, and several other games. The idea is to go from mission to mission, rescuing stranded soldiers with your tractor beam and taking out enemies with your cannons and bombs/missiles. AR is a little more ambitious than most shooters and ends up being a little fussy. The in-game graphics are just a notch above average, and the menus looks a little weak, but the game has a lot to keep the player busy. The auto map feature gets the job done, but it’s way too small and cluttered: I almost needed a magnifying glass to see where I was and to identify enemy targets. One problem the game has is in handling the three types of weapons your ship has. You have to switch between the three types yourself. While there are two ways to do this (through the onscreen controls and through the buttons), this isn’t always very convenient and especially when you’ve just picked up some troops and need to switch to your guns in a hurry. Unfortunately, you can’t map a dedicated fire button to each weapon type, so you’re forced to toggle back and forth. Since some targets need to be taken out with bombs and missiles, switching weapon types is essential. Between each mission, you can upgrade your ship’s weapons. Although the game doesn’t have a lot of ground targets, game play can be a bit challenging since enemies can fire at you before you can actually see them. The game can be controlled with the stylus or directional pad, but I found the d-pad to be the superior input method since it allows you to directly adjust your ship’s speed. Depending on where you are on the map, kicking the speed up or down is important when getting to hostages and dodging enemy fire. Although the rules are simple enough, the game can be fairly challenging until you get the hang of juggling different weapons and controlling your ship. I failed the first mission a few times until I learned how to juggle everything. AR isn’t a bad game, but on a Pocket PC I’d like to see a game that really focuses on graphics, especially special effects. Also, this type of game really should have a transparent interface so you can focus on what’s happening on the screen rather that what button you need to push or which part of the screen you need to tap. One area where AR really shines is audio: the weapon sounds and explosions are fantastic. When crashing my ship into an object, I could actually almost hear the sound of glass breaking.
Thought of the Week— Stop That! This week I downloaded two games (Hammer Combat and Raging Thunder) that (ugh) come packaged only as cab files and therefore require you to copy over to your device and click to install. The problem with packaging a release as a CAB file is that you have to install the game directly to your system memory. This is annoying because depending on what else you have installed on your device, you may not have enough memory to run or even install the game after you’ve copied it over. Raging Thunder wasn’t too big, but Hammer Combat is rather large at 13 Megs. I, for one, much prefer just having a PC-side executable install routine so I can choose where I want to install the program. |
| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
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Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright ) 2006 by Thaddeus Computing Inc. |