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Blobble Bubble Build :: Firetop Mountain :: Thought of the Week 


Allen Gall
Games Editor
Smartphone & Pocket PC magazine
allen@pocketpcmag.com

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Guide to Reviews

"Platform" tells you what version of the Pocket PC operating system you'll need to run the game. If you see a +, it means the game also runs on newer devices.

PPC2000 Pocket PC 2000 devices (iPAQs, Casios, Jornadas, etc.). Since these devices use several different CPUs, check with the developer about your specific device.
PPC2002  Pocket PC 2002 devices (iPAQ 3800s, Toshiba 740s, etc.).
WM2003 Windows Mobile 2003 devices (iPAQ 2215s, 5500s, etc.).
WM5.0 Windows Mobile 5.0 devices (Dell X51, X51v, etc.)

Ratings are based on a scale of 1 to 4:
1=poor
2=fair
3=good
4=excellent



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The game I played most this week: Blobble Bubble Build


 

Tower Building: Blobble Bubble Build

Don’t be scared off by what’s possibly the worst-named Pocket PC game of all time. They would’ve been better off just going with Tower of Goo, a much more tasteful and more pronunciation-friendly name. “Tower of Goo” is also the name of the game upon which Blobble Bubble Build is based. 

While Tower of Goo is Flash-based, you don’t need to do anything silly like install the Flash player to get BBB to run on your device, since it’s been rewritten to work on the Pocket PC. Those of you who read TWIG regularly might think the game is similar to Girders, which I reviewed several months ago. Actually, it’s significantly different and designed to have more casual game play.

The idea is to simply build a tower as high as you can by using straight braces between two points. In Classic Mode, you get 40 “blobs,” and you can build braces by taking a blob as it climbs up your tower and adding to any part of the tower. Additional game modes include Tower Ace, where each level has an increasingly difficult height requirement, and Unlimited, where resources are unlimited and the goal is to simply build the highest tower possible. 

While the game play is simple, BBB is extremely well constructed and seems to have quality built into every little nook and cranny. For starters, the VGA graphics, while simple, are extremely sharp. The animation is liquid-smooth as your tower gets gently buffeted back and forth by the breeze (or rocked by strong winds). You can scroll anywhere on the screen just be tapping and dragging, and you can zoom in and out on your tower. You are also given a running indication of your tower’s height, and you’re also told when your tower reaches the height of famous buildings from world history. Other little details: if your tower is a bit flimsy at the top, your blobs will fall of when they try to climb it, and if you’re particularly adept at building your tower, you’ll get bonus points that’ll make the game a little easier.
 
Title: Blobble Bubble Build Developer: Limerix
Genre: Puzzle Games Demo: Y
Platform: Pocket PC 2002+ Price: $11.95 QVGA/$12.95 VGA
Discuss this game Rating (of 4): 3.5

 

Gold Collecting: Firetop Mountain

We’re seeing a lot more of these run and jump platform scrollers these days. The platform scroller category in the Encyclopedia now has a healthy selection of these games, some of which are pretty good. Some are pure arcade, others are a mix. (For fans of this category, I recommend checking out Pharaoh’s Revenge, winner of this year’s awards.)

Firetop Mountain is yet another game in the mix. Story Mode, which is pretty basic, involves collecting pots of gold and solving puzzles in 32 levels across three chapters. The overall goal of story mode is to collect the three parts of a magic item called the Rubin Amulet, which will allow you to confront Old Karn, the Main Bad Guy who’s spreading a plague across the land.

Each level involves collecting gold in order to open the door to the next level. Hazards abound in the form of compressors, flamethrowers, ghosts of Old Karn, and doors and switches, which can eat up precious time (each level has a time limit. 

Probably the most unique feature in FM is Score Mode, which is sort of like a survival mode. Score Mode has you play random levels within a chapter, with the main constraint being the time limit, which you can increase by picking up gold. Successive levels give you less and less time to make it through.

Like a few other games in the category, FM focuses on game play over graphics. If you’re looking for the type of game that has the flow of a console platform scroller, steer clear of FM. While the backgrounds in the game are pretty good, the characters are very blocky, and the animation of the enemies is pretty crude. The level graphics and game objects themselves are adequate and don’t try to be 3D, nor are there any special effects in the game worth mentioning. In fact, FM looks more reminiscent of early 1980s rather than mid-90s examples, when this category reached its apex on various console platforms. As a result, the game looks a little cutesy and likely won’t appeal to those for whom graphics and eye candy is a major draw. These criticisms aren’t necessarily a knock against the game; just be aware of what the developer’s priorities were before you plop down your hard-earned cash.

FM doesn’t quite have the sophistication of a game like Pharaoh’s Revenge, nor does it have the involved storyline of a game like Blade of Betrayal, but it’s a worthwhile addition to the category nonetheless.
 
Title: Firetop Mountain Developer: inoGames
Genre: Platform Scroller Demo: Y
Platform: Pocket PC 2003+ Price: $9.99
Discuss this game Rating (of 4): 3.2

 

Thought of the Week— 2006 Award Winners Announced

Most of you by now probably know that the magazine has selected winners for the 2006 Awards. I actually didn’t take part in the awards process this year; after the monumental effort involved in reorganizing the categories and re-categorizing games in the first half of the year, I wanted to step away from it for a while. Hal, Werner, and I spent a few months and had many frustrating moments getting it all together. Looking at the results of this year’s awards, the categories are thorough, logical, and well-defined. And the winners also seem logical and proper for each category. The winners don’t always represent what I would’ve chosen for each category, but they do appear to represent the tastes of the community. Moreover, the results as a whole seem to make more sense than they did before and I’m sure will resonate more with the public when they’re shopping for games.  

In case you didn’t catch the results, here they are:

• Action: Anthelion 2: Celestial Vigilance
• Adventure:
Atlantis Redux
• Board:
Monopoly
• Card:
Championship Spades Pro
• Casino:
All Mobile Casino
• Chess:
PocketGrandMaster
• Classic Arcade:
Atomic Battle Dragons
• Color Matching:
Bejeweled 2
• Emulators:
PocketGBA
• Game Packs:
GameBox Gems
• Kids:
Countdown!
• Mahjong:
Shanghai Pocket Essentials
• Number Puzzles:
Pick 11
• Platformers:
Curse of the Pharaohs
• Poker:
Multiplayer Championship Poker - Texas Hold 'em
• Puzzle:
Done in 50 Seconds
• Racing:
Street Duel: Underground Racing
• RPG:
Arvale II: Ocean of Time
• Scrolling Shooters:
SkyForce Reloaded
• Simulators:
Lemonade Tycoon
• Solitaire:
Can't Stop Solitaires Collection
• Sports:
Madden NFL 06
• Strategy:
Spb AirIslands
• Sudoku:
Astraware Sudoku
• Tetris:
Handmark Tetris
• Trivia:
Trivial Pursuit Handheld Edition
• Word:
Across Lite Mobile

Just a few comments (I’m not nit-picking the results per se; just adding my perspective to the mix): 

  1. Anthelion 2 probably does deserve its place in the awards, although I still haven’t finished the game yet.
  2. Atlantis Redux is certainly a long, strange, trip, but in the last few months of 2006, I really think that Broken Sword is the best game in this category.
  3. Atomic Battle Dragons deserves its award and really is a good game. The Classic Arcade category is probably my personal favorite.
  4. Bejeweled 2 definitely is the best Bejeweled clone out there. I will again reiterate my desire for developers to please stop making clones of color matching games that are already out there unless they have a very unique idea to convey. They probably won’t listen, though.
  5. Trivial Pursuit still has a lot of momentum going for it since its heyday in the 1980s (yes, I was there the first time around), but don’t forget the kitschy Urban Myth, which is a lot of fun.
  6. There’s a good reason why the best strategy game, SPB Air Islands, is also one of the simpler strategy games. Two of the other contenders, Age of Empires and Warfare Inc., were just a little too complex and time-intensive to be enjoyable on the Pocket PC.
  7. The official version of Tetris won the award in its category. Please see my notes on Bejeweled 2: the same applies here.
  8. Lemonade Tycoon still holds up pretty well over the years, but we need some new high quality games in this category. Think of all the “tycoon” games available on the desktop—there’s no reason why some of those ideas can’t be ported over to the Pocket PC.

Discuss...
 

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Allen Gall's The Week in Games is a free service of Smartphone & Pocket PC magazine and Smartphone & Pocket PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites. It is edited by Michelle Talley.

This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556.

Allen Gall's The Week in Games  Copyright ) 2006 by Thaddeus Computing Inc.