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TubesMix :: WWII Airfighters |
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The game I played most this week: TubesMix
Shapely Pipes: TubesMix
Vertical Shooters: WWII Airfighters
The first sign that WWII doesn’t stand out are the lackluster visuals. They’re not terrible, just excessively mediocre and not much fun to look at. The explosions are unremarkable and seem as identical as the endless swarms of planes. Had the game come out in 2002, they would’ve been acceptable, and in 2001 they might’ve even been good. But today, they just look like crap. There are a couple of bright spots, like the clouds that scroll by at different speeds and look 3D and the detail of the ocean far below, but other than that, the game just doesn’t look like much. The game play isn’t much to get excited over, either. First, the game is oblivious to your device’s stylus, which means you’ll have to hit the buttons to get anywhere in the game (Come on, people, the stylus is easier to use than the buttons when you’re navigating through menus and such). So you’re stuck using the d-pad and buttons to navigate menus, and the developer didn’t include the ability to remap the keys. It surprises me how many developers to this day seem convinced that the best method of input is to navigate by the d-pad while hitting the action button to accelerate/fire/jump/whatever. Don’t they know that for those of us with an action button in the middle of the d-pad, trying to hit that button while maneuvering with the d-pad is very clumsy? The game isn’t very fast, either. While the game offers a speed setting, the game is a little jerky regardless of the setting. The setting determines the speed at which things happen, but doesn’t affect the game’s smoothness, which is a problem. The game offers only one mode, which apparently is a campaign of some sort. There’s not a storyline or briefing to tell you what you’re doing. Sure, this kind of game is pure action, but it’s nice to know that you’re part of some sort of overall story, since the game is based on the greatest conflict of the 20th century. The game lets you fly two sides: American’s or German’s. Now we can ignore the historical incongruity of German war planes flying over the South Pacific Theater, but they don’t really seem to handle any differently. Other small details make me conclude that this game was doomed from the start. The flight patterns of the enemies are pretty carefully choreographed in any good shooting game, but in WWII they seem almost random. Even in the early levels of the game, they often approach from behind and will take out your plane unless you’re fast enough to get away. The sounds effects are cheap, and the music is repetitive and gets irritating quickly. WWII Airfighters could’ve been a gem for G4 Pocket, but the game doesn’t do nearly enough to draw the player into the environment, completely fails to create a compelling experience to keep the player engaged, and demonstrates an overall shoddy construction. In short, this one just doesn’t have enough going for it to salvage it from the garbage heap.
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
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Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright ) 2006 by Thaddeus Computing Inc. |