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Tilelander :: JumpyBall 


Allen Gall
Games Editor
Smartphone & Pocket PC magazine
allen@pocketpcmag.com

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"Platform" tells you what version of the Pocket PC operating system you'll need to run the game. If you see a +, it means the game also runs on newer devices.

PPC2000 Pocket PC 2000 devices (iPAQs, Casios, Jornadas, etc.). Since these devices use several different CPUs, check with the developer about your specific device.
PPC2002  Pocket PC 2002 devices (iPAQ 3800s, Toshiba 740s, etc.).
WM2003 Windows Mobile 2003 devices (iPAQ 2215s, 5500s, etc.).
WM5.0 Windows Mobile 5.0 devices (Dell X51, X51v, etc.)

Ratings are based on a scale of 1 to 4:
1=poor
2=fair
3=good
4=excellent



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The game I played most this week: Tilelander


 

Connecting Bricks: Tilelander

Tilelander is one of the more interesting “new” ideas I’ve seen this year.  I say “new” because it’s basically the game of Qix with elements of the even older game of Breakout thrown in for good measure.  How it works: section off the screen by connecting areas of bricks to areas of other bricks.  This is unlike Qix, where you would just section off parts of the screen.  Your enemies in Tilelander don’t really go after you (although you’ll still lose a life if you crash into them), but they attack your bricks.  As for your bricks, they range from the easily breakable glass to very tough stone.  The visuals have great colors and nice gradients, while the level design is strongly reminiscent of 1980s video gaming.  Game play is at times a lot faster than Qix, which often required you to anticipate where the enemy was going to move next.

Tilelander offers 70 levels, many of which show a lot of creativity in their design (see screenshot). This title should be a treat to both fans of action and arcade games in general.  I would especially recommend it to fans of vintage gaming, since it’ll be reminiscent, familiar, and new all at once.

Title: Tilelander Developer: Ludimate
Genre: Classic Arcade Demo: Y
Platform: Pocket PC 2003+ Price: $19.95
Discuss this game Rating (of 4): 3.3

 

Landscape Maze: JumpyBall

JumpyBall is about moving a ball through a maze-like landscape.  The idea is to maneuver the ball around obstacles and holes, jumping and swerving back and forth in just the right sequence.  JumpyBall has a nice auto jump feature, but don’t think it’s that easy.  You can control the speed the ball moves through the level, and I recommend a slower speed until you get the hang of the game.  Moving left and right seems a little sluggish (too much momentum builds up), and it’s pretty easy to topple off the platform if you don’t know what’s coming up.  Graphics are good, but not great.  A nice detail: the ball is semi-transparent.  The game offers only three levels, but they’re pretty challenging.  Another nice treat for fans of vintage gaming is the music, which sounds like it was pulled from intros that pirate groups used to put at the beginning of games back in the Commodore 64 days.  

Title: JumpyBall Developer: PocketNew
Genre: Action Demo: Y
Platform: Pocket PC 2002+ Price: $FREE
Discuss this game Rating (of 4): 3.1

 

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Allen Gall's The Week in Games is a free service of Smartphone & Pocket PC magazine and Smartphone & Pocket PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites. It is edited by Michelle Talley.

This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556.

Allen Gall's The Week in Games  Copyright ) 2006 by Thaddeus Computing Inc.