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Archives
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Guide to Reviews
"Platform"
tells you what version of the Pocket PC
operating system you'll need to run the game. If
you see a +, it means the game also runs
on newer devices.
|
PPC2000 |
Pocket PC
2000 devices (iPAQs, Casios, Jornadas,
etc.). Since these devices use several
different CPUs, check with the developer
about your specific device. |
|
PPC2002 |
Pocket PC
2002 devices (iPAQ 3800s, Toshiba 740s,
etc.). |
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WM2003
|
Windows
Mobile 2003 devices (iPAQ 2215s, 5500s,
etc.). |
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WM5.0 |
Windows
Mobile 5.0 devices (Dell X51, X51v,
etc.) |
Ratings
are based on a scale of 1 to 4:
1=poor
2=fair
3=good
4=excellent |

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The
game I played most this week:
Tilelander
Connecting Bricks:
Tilelander
Tilelander
is one of the more interesting “new” ideas I’ve seen this year. I say
“new” because it’s basically the game of Qix
with elements of the even older game of
Breakout thrown in for good measure. How it works: section
off the screen by connecting areas of bricks to areas of other bricks.
This is unlike Qix, where you would just section off parts of the
screen. Your enemies in Tilelander don’t really go after you (although
you’ll still lose a life if you crash into them), but they attack your
bricks. As for your bricks, they range from the easily breakable glass
to very tough stone. The visuals have great colors and nice gradients,
while the level design is strongly reminiscent of 1980s video gaming.
Game play is at times a lot faster than Qix, which often required you to
anticipate where the enemy was going to move next.
Tilelander offers 70
levels, many of which show a lot of creativity in their design (see
screenshot). This title should be a treat to both fans of action and
arcade games in general. I would especially recommend it to fans of
vintage gaming, since it’ll be reminiscent, familiar, and new all at
once.
|
Title:
Tilelander |
Developer: Ludimate |
|
Genre:
Classic Arcade |
Demo:
Y |
|
Platform:
Pocket PC 2003+ |
Price:
$19.95 |
|
Discuss this game |
Rating (of 4):
3.3 |
Landscape Maze:
JumpyBall
JumpyBall
is about moving a ball through a maze-like landscape. The idea is to
maneuver the ball around obstacles and holes, jumping and swerving back
and forth in just the right sequence. JumpyBall has a nice auto jump
feature, but don’t think it’s that easy. You can control the speed the
ball moves through the level, and I recommend a slower speed until you
get the hang of the game. Moving left and right seems a little sluggish
(too much momentum builds up), and it’s pretty easy to topple off the
platform if you don’t know what’s coming up. Graphics are good, but not
great. A nice detail: the ball is semi-transparent. The game offers
only three levels, but they’re pretty challenging. Another nice treat
for fans of vintage gaming is the music, which sounds like it was pulled
from intros that pirate groups used to put at the beginning of games
back in the Commodore 64 days.
|
Title:
JumpyBall |
Developer: PocketNew |
|
Genre:
Action |
Demo:
Y |
|
Platform:
Pocket PC 2002+ |
Price:
$FREE |
|
Discuss this game |
Rating (of 4):
3.1 |
|