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2006: Some of the Best and the Worst :: News |
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Hurry! Limited Time Offer! 2006: Some of the Best and the Worst Now that 2006 is officially over as I write this, it’s a good time to go over the year and highlight some of the games that made up the year. 2006 was, quite frankly, pretty damn boring in terms of news, but as always, there were a few noteworthy highs and lows. I’m not going to try to go over territory already covered by our 2006 awards, but I am going to Let’s take a look: Best Use of Gratuitous Violence: A Bloody Mess It
was a close race between
A Bloody Mess
and The Last
Defender, but I’m
giving ABM the nod simply because it has more gore and is
deliberately hokey. The idea behind this cheesy b-movie horror
spoof was to simply mow down tons of zombies as they approached
you in droves. While the zombies approached you in various
speeds and the action was non-stop, ABM got very repetitive
after a while and felt a little too assembly line after a few
minutes. With zombies that acted like little more than sticks,
mowing them down was a bit tedious, but it was kind of
fun for a while.Discuss... Least Essential Vertical Scroller: 3D Star Racer 3D
Star Racer billed itself as a 3D space combat and
racing game, but what it actually delivered felt more like an
interactive demo than anything else. Sure, it was 3D and had
some interesting landscapes (that is, if you were willing to
cough up the 70 megs of storage space it needed), but that was
where the fun ended. It seems the developers never really got
around to planning out the game’s basic flight mechanics and
decided to make the player’s ship fly around on autopilot most
of the time. All the player really does is bob around the screen
hoping to pick stuff up, like some sort of interstellar garbage
collector. In all their excitement to make it look pretty, they
somehow forgot to make it a game.Discuss... Least Essential Remake of a Board Game: Battle Ships Battle
Ships was, of
course, based on the old hide-and-seek game of Battleship. BS
didn’t commit any huge sins against the original game, but it
didn’t do anything particularly well, either. The biggest design
mistake the game’s developers made was broadcasting game events
on a sluggishly-moving status screen, as if the explosions and
sinking ships wouldn’t be self-evident. The annoying thing about
the status screen was that you had to wait for it to tell you
what happened after taking a shot. Apart from that, the game was
unremarkable in all other areas and just didn’t seem to have a
reason to exist.
Least Essential Role Playing Game: Undercroft
Best Port of a Successful PC Game that’s Probably Better on the PC Anyway: Broken Sword Broken
Sword, which dates
back about a decade or so, had a lot going for it when it came
out: a plot that didn’t fall apart the minute you started
thinking about it, well-built characters, detailed locations,
and graphics inspired by solid film making concepts. Even today,
it’s the sort of game you can spend hours playing. When playing
this type of game on the Pocket PC, funny things happen: the
time flies by, your eyes get a little bleary, the battery on
your device runs out of juice, and you realize just how tiny
those Pocket PC screens are. Broken Sword for Pocket PC was one
of those games, and, even though it was a decent port, it just
reminded me of how limited these little pocket computers still
are.Discuss... Most Interesting New Idea: Bubble Blobble Build Girders
deserves a mention, too, simply because it was the first, but
Bubble Blobble
Build gets my nod
because it had great graphics, a good interface, and some
thoughtful features like the ability to scroll the view by
tapping and dragging and an indicator at the top of the screen
letting you know the current height of your tower. Little stuff
that like that adds up and makes a big a difference. It was neat
to build your tower up really high and see it sway gently to and
fro or careen dangerously based on the wind and how securely you
built it. Even though the game was Flash-based, you didn’t need
to install the standalone Flash player (yay!) to install it.
Despite the tongue-tying name and the fact that there’s really
no point to the game, it was still fun.Discuss... News – Flash Hard Drive for Your Notebook SanDisk,
one of the leading companies in the flash memory storage
industry, has announced a 32 gigabyte “hard drive” that’s
designed to replace a traditional hard drive in your notebook.
What’s neat about that? Its 32 gigabytes of storage space that
acts just like a hard drive, but is completely silent and
doesn’t have any moving parts. This means, more than likely,
reliability will be much greater and shock protection will no
longer be an issue. It’s about time somebody developed flash
technology for something other than our handheld communication
devices. It doesn’t look like we’re there yet, though: the
drives won’t be available directly to consumers, and they’re
expected to add $600 to the price of a notebook. Ouch! Once the
price difference erodes, then I think that in the future (say,
by the start of the next decade), flash based hard drives will
start to become common and will start replacing traditional hard
drives in notebooks and desktop machines. |
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
PC magazine and Smartphone
& Pocket PC magazine ONLINE: in-depth articles, tips, an
Encyclopedia of
Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright ) 2007 by Thaddeus Computing Inc. |