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K-Rally :: Gloop Zero :: News |
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The game I played most this week: K-Rally
Combat Racing: K-Rally
This technique is used quite a bit in K-Rally to good effect. Although the cars look a little small on the track, the trees and other objects fortunately don’t impede your view of the race. K-Rally is visually in the same league of Sky Force, and offers the usual features found in top-shelf racing games: such as the ability to do a quick race, a career mode, a championship mode, and even a ghost mode (well known in the racing game category, “ghost mode” allows you to race against a recorded image of your car going around the track on a previous lap). K-Rally’s game play is pretty typical combat racing: fly around the track as fast as you can, taking out enemies with your weapons, picking up bonuses and avoiding mines. K-Rally moves at a slower pace than other games of this variety, but that is actually a good thing since it makes it easier to focus on cornering and maneuvering around obstacles. After all, with the overhead perspective, sometimes you’ll need to reverse left and right to get around a corner. Another feature K-Rally has in common with most of the better racing games is the ability to upgrade your vehicle. K-Rally even offers experience points, which is becoming something of a trend in racing games on other platforms. For example, Black Bean’s Evolution GT, which I’m currently playing on my desktop machine, has a fairly sophisticated RPG-like advancement system where you can advance levels and a point system allowing you to strengthen skills such as “steering precision,” “brake timing,” “intimidation,” and several others. The ability to develop a set of skills is one of the primary appeals of role playing games, and it definitely benefits racing games as well. It’s nice to see this trend trickling down to Pocket PCs, as well. While K-Rally doesn’t offer anything new, it does offer just about everything you’d expect in a high-quality racing game: good graphics and a solid 3D engine, multiple game modes, good audio, and enjoyable game play. It’s the best Death Rally clone I’ve seen in recent years.
Toy Sand: Gloop Zero
GZ’s graphics are pretty blasé. The audio is, too, and the whole product has a certain lack of vitality that prevent it from rising above the fray. The game also has a few development issues. The physics of the globs don’t quite appear realistic, and sometimes they appear to fall through gaps that aren’t really there. Also, when you’re drawing lines, the tracking of the line is very unforgiving: if you’re trying to steer the globs over a chasm, the slightest dip in your line will cause a traffic jam. The idea behind Gloop Zero isn’t bad, but it could’ve been implemented with a little more sophistication and finesse. It needs some more work before it’ll be truly compelling compared to what’s already out there.
News – IPhone Maybe it’s just me, but is the IPhone really that big a deal? It’s really amazing, after all these years, to see the cult of fanaticism that still surrounds Apple. Oh, sure, the IPod is a terrific device. And it was the first digital audio player that was so well designed and executed that it went from being a “hey, that’s neat” impulse buy for geeks to an essential accessory for a lot of people. I can see that happening with the IPhone, as well: like most things from Apple, it’s almost guaranteed to have better usability and greater design aesthetics than most competing products. But it is, after all, just a phone with a lot of extra features, and it comes at a rather large cost. It has the potential to be the next trendy, must-have gadget, once the price comes down to more reasonable levels. In a way, it’ll probably be like the first generation of Pocket PCs. While the incredible momentum from the IPod will no doubt help out the IPhone, the mobile phone market is already pretty crowded. I don’t really follow the phone market all that much, but to me it seems there are an awful lot of different phones out there with a lot of different operating systems. Do we really need another souped-up mobile phone? Steve Jobs has said he doesn’t want people developing third-party applications for IPhone. (Apple doesn’t want people to think of the device as a computer, more as a “convergence” device.) I can understand this, since allowing “foreign” applications means losing some control over the device and how people use it. And as someone who’s played with hundreds of third-party apps, I can say that a lot of them are poorly constructed, unnecessary, and sometimes just silly. And there’s also a lot of duplication, when a ton of developers come out with a dozen apps that all do the same thing. It’s confusing for the consumer, who has to wade through all those different programs in hopes of finding one that’ll work the way they’d like. But limiting applications also means alienating a lot of hardcore users as well, including those out on the fringes who use special-purpose applications. Imagine if Microsoft didn’t allow Smartphones to use third-party applications: it would kill half the fun. Would we have a Smartphonethoughts.com or a Smartphone & Pocket PC magazine then? I bet we wouldn’t.Discuss... |
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