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Atomic Dreams :: Sky Racer |
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The game I played most this week: Atomic Dreams
Collecting: Atomic Dreams
I’d have more to say about the game if it did more to stand out or if the category wasn’t already so crowded. I wouldn’t say that the game is weak, but I have to say that AD has some blandness to it. There’s no real back-story as such. And the game’s basic formula of run-jump and nothing else limits how interactive the levels can be. (I’m thinking of Curse of the Pharaohs, which allowed you to do all sorts of things besides run and jump.) Atomic Dreams isn’t a bad game at all; it just doesn’t do enough to stand out from the pack. Those who’ve already finished the top-shelf platform scrollers out there might want to check it out; otherwise I’d opt for the one of the fancier titles.
Mission-Based Flight: Sky Racer
To its credit,
Sky Racer is hands-down the most sophisticated
flight sim I’ve yet seen on the Pocket PC. While mission-based, the game allows
you to adjust factors like the time of day, cloudiness, wind, and weather
conditions. You also get several planes from which to choose, all of which look
modeled pretty closely after the original aircraft. The games offers a chase
plane view by default (flight data like airspeed, vertical speed, and height are
presented at the top left of the screen), and there’s even a decent-looking
internal cockpit mode that, while it has some obvious limitations, does resemble
a cockpit. Another interesting feature of the game is that the graphics are very tweak able, almost as much as in a desktop PC game. You can change settings such as lighting, texture quality, and even resolution in order to get the optimum balance between visual quality and speed. Sadly, despite all the effort
that went into the game’s features, the overall experience of the game just
doesn’t work out too well. While the graphics settings provide a nice way of
customizing the game across a variety of devices, it still ends up being pretty
slow. The frame rate is also inconsistent. On the first mission, where your job
is to fly through levitating rings in the air, the frame rate drags when the
rings are in view, but when you fly up or down or left and right, the speed
kicks up considerably once the rings are out of view (since they no longer have
to be rendered). This is very distracting and really hurts the illusion of
flight. And the flight model itself is a little goofy. Frame rate issues aside, the game’s graphics are reasonably good considering the lack of 3D rendering and limited processing power. The biggest graphics blunder the game commits is the sky texture, which is way too small and ends abruptly. Imagine someone pasting a picture of the sky on a light blue wall, and you get the idea. There’s nothing quite like doing a turn or a climb just to have the sky disappear scroll off into nothing. It just looks bad. I’ve said before that the Pocket PC just isn’t a very good platform for flight simulators of any kind. Sky Racer, despite its impressive technical sophistication, hasn’t really changed that opinion. I would place it at the top of a category that, while ambitious, just isn’t that compelling.
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
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& Pocket PC magazine ONLINE: in-depth articles, tips, an
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Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2007 by Thaddeus Computing Inc. |