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Moon Base Defender :: Nine Hole Golf :: News |
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The game I played most this week: Atomic Dreams
Rockets and Asteroids: Moon Base Defender
Especially with its free price tag (for the time being, at least), I wouldn’t hesitate to recommend the game to those who enjoyed the original Missile Command and don’t some pretty mindless entertainment. Note that you can download the game from Diane Dumas’ Hot Downloads section of our site. (To get rid of the nag screen, you’ll need to sign up for the developer’s newsletter.) Diane’s Hot Downloads section of the site is here and the developer’s Web site, and the full version of the game are here.
FORE!: Nine Hole Golf
The game was developed by
OmniG Soft, a company known more for flashy graphics than solid game play. The
game is pretty much a middle-of-the-road title. The graphics are pretty good,
but not the best, and while the game features three courses and an impressive
number of features like the ability automatically line up the player with a
shot, the ability to select from a number of player stances for the type of shot
(these are chosen automatically by default), the game walks a fine line between
the realism of Links and the pure arcade “fun factor” mentality of the mini-golf
inspired games like 3D
Mini Golf. The game’s strongest suit is probably the GUI, which appears as a set of pop-up menus along the bottom of the screen. It’s sort of like the Pocket PC operating system interface, where you tap an area and a set of options pops up. The weakest area of the game is the swing interface, which is a two-stage linear power bar. While there’s nothing wrong with this approach, NHG’s implementation of it is so fast that it requires exact timing and has very little margin of error. Getting the player to even hit the ball takes practice, and while testing I had several missed shots where the player didn’t even swing. Nine Hole Golf is neither the best nor the worst golf game. If you’re willing to put up with the limited realism and the interface quirks, the game is certainly playable, looks good, and offers some good challenges across three different courses. With its free price tag, I wouldn’t pass it up.
News – Call of Duty So it looks like Call of Duty 2 is finally out for the Pocket PC and Smartphone. If you haven’t played the original, it’s a very popular first-person WW2-based combat shooter. I just started playing the PC version, and while I don’t like games that are heavily scripted, the game is still pretty good. The screenshots of the Pocket PC version don’t look too bad, although you’ll of course need 3D-accelerated hardware to get the most out of the game. I don’t think I’ll be reviewing this one, since I lack the 3D hardware necessary to see the game in its full glory. I haven’t read any reviews on it, but if you want to play the game on your non-accelerated Pocket PC or Smartphone, you’ll still have to cough up the fairly steep $29.99 price tag, fairly high by today’s standards. (I could point out that you can get Call of Duty 3 for your PlayStation 2 for only $10 more. I’m sure the licensing fees Aspyr had to pay for a top-shelf PC franchise like CoD weren’t cheap, but still….) To me, the only platform worth paying $30 for (unless you’re a really hardcore CoD fan) would be a 3D accelerated Pocket PC, since we know that the Smartphone version won’t be nearly as good due to sacrifices necessary to make it run on that platform. So, I’ll leave the reviewing to those with the necessary hardware. Since this is an Aspyr title, you can get it only on a CD, so those of you who haven’t already, shop hop over to CompUSA’s Web site and order your copy (I guess they’re the only reseller of the game at this point). |
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
PC magazine and Smartphone
& Pocket PC magazine ONLINE: in-depth articles, tips, an
Encyclopedia of
Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2007 by Thaddeus Computing Inc. |