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Boney Boy :: Space Prospector |
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The game I played most this week: Boney Boy
Tarzan?: Boney Boy
Were this game released on the PC, I’d bet it would cause some sort of backlash. But since our little Pocket PC/Smartphone community is still pretty small, we probably won’t have to worry about that too much. That’s a good thing, too, because Boney Boy has a lot going for it as a full-featured platform scroller. In fact, it’s probably the best platform scroller I’ve seen since the fantastic Rayman Ultimate from a few years ago. The story involves a battle between your character, Boney Boy, and his evil twin, Nobone. Nobone is causing all sorts of trouble, including enchanting all the jungle animals. Your job is to navigate the game’s tricky levels and confront your evil twin. Platform games tend to have matter-of-fact plots: the real story is about jumping around, running, collecting items, killing bad guys, and interacting with the game’s dynamic environment. This is where Boney Boy really shines. Boney Boy’s graphics are easy to look at, and the 3D scrolling backgrounds are fantastic. While the game isn’t in VGA, it almost doesn’t matter: there’s so much happening on the screen, with all the animation (collectable items and enemies are always moving, and even your character twitches a little when he’s standing still) that the game feels alive. The exceptionally smooth scrolling and the many places you can go in each level (lots of platforms, ropes to swing from, and animals that will help you jump higher) that it’s easy to just get lost in the energy of the game. Most Pocket PC platform scrollers have levels that are largely static, and as a result, they don’t really engage the player as much as they could. Boney Boy gets it right by reeling you in and getting you to care about what’s happening in the game. Mobisation did a great job of bringing a quality platform scroller to the Pocket PC. The game plays so well that the low resolution and lack of 3D graphics don’t really hold the game back. Boney Boy shows good game design, good level design, and a fluid, dynamic game play similar to the best games in this category.
Combat In Space: Space Prospector
Space Prospector has some good things going for it: fast animation, a variety of weapons to choose from, and a terrific radar overlay that shows your position relative to all your enemies. However, the game’s graphics look like they were pulled directly from the 1980s. (The in-game menu is represented by a floppy disk, which doesn’t help things much.) I realize that a game like this is based on a 1980s idea, but the graphics look a little cheap and don’t really match Sinistar or any other space game I remember from that era. The odd graphics aren’t really that big a deal, but another issue is that a game like this doesn’t play all that well on the Pocket PC. As I said before, in this type of game the ship is moving continuously. It’s possible to slow down, but you can’t stop. The d-pad doesn’t work all that well, especially if you want to move diagonally. You can use the stylus, but you’ll end up blocking big parts of the screen this way. Since enemies can appear pretty much anywhere on the screen, this doesn’t work too well, either. The best scenario for this type of game is to use a joystick for movement and another joystick to control thrust.
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Gall's The Week in Games is a free service of Smartphone & Pocket
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& Pocket PC magazine ONLINE: in-depth articles, tips, an
Encyclopedia of
Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2007 by Thaddeus Computing Inc. |