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Grizzly Adventure :: Droid: The Beginning |
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The game I played most this week: Grizzly
Platform Scrolling Action: Grizzly Adventure
The game itself is yet another platform scroller. It’s getting harder to review these platforms scrollers, since so many of them aren’t really that different from each other. Like most of the other ones out there, this one is pretty much a middle of the road effort, with nothing blatantly good or bad about it. Graphics are OK, not bad by any means but not anything that stands out by any means, and you get 30 levels across three different locations. The mechanics are pretty basic: run and jump from platform to platform, grabbing goodies and dealing with bad guys by either avoiding them or hopping on top of them. One of the limitations of these simpler platform games is that the enemies (in this case, spiders, bees, and a few other monsters) are not very intelligent. In Grizzly, the just bob up and down or fly around in circles perpetually. It’s much better to have more intelligent enemies who at least will move in a somewhat random pattern to make them seem more organic. As it is, Grizzly as a package isn’t as engaging as it needs to be and feels a bit mechanical, almost like moving around in a machine.
Platform Robot Adventure: Droid: The Beginning
Droid: The Beginning
continues the trend of games that The game isn’t exactly terrible, and the element of mystery will appeal to some people. The game’s mechanics and interface are solid. I didn’t notice any performance or stability issues indicating that the game might’ve been rushed out the door too early. Nevertheless, a game like this that’s a bit slapdash just isn’t going to stand out against the competition. How about save game capability? How about some kind of back story to get me interested enough to want to play the game to begin with? How about the ability to remap keys? Just making a platform scroller with a workable graphics engine and competent mechanics isn’t enough anymore: it has to be something that has most, if not all, of the basic features gamers are expecting these days, and it has to differentiate itself in some way. Droid does have a fairly unique idea behind it, but I found that it wasn't quite compelling enough to seriously consider buying.
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Gall's The Week in Games is a free service of Smartphone & Pocket
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& Pocket PC magazine ONLINE: in-depth articles, tips, an
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Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2007 by Thaddeus Computing Inc. |