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Snow Rally Canada :: News |
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The game I played most this week: Snow Rally Canada
Let's Race: Snow Rally Canada
Snow Rally Canada is their newest racing game, and it has more in common with their earlier titles than Owen’s and Chopper. Like its predecessors, it’s a straightforward racing game. A little too straightforward, actually: you get only one racing mode; there’s no championship, career, time trial modes, or the like. OmniG’s titles often seem more like games built around a graphics engine than well-planned games that make use a graphics engine, and SRC definitely falls into the first category. That’s not to say that SRC is
as bad as OmniG’s early titles. Far from it: in the big scheme of things, it’s
still one of the company’s better titles. The graphics run full screen and have
an acceptable (though not great) frame rate. One curious fact about the game is
that the screenshots look very good and give the impression that the game
is 3D accelerated. An easy-to-miss note on the game’s description indicates that
the game’s screenshots are rendered in OpenGL/ES. The arrows on the screen help a little, but they’re not substitute for having an on-screen map. The controls are merely OK, and unfortunately, there’s no way to remap them. The physics are also mediocre, and the lack of collision detection on objects around the track (trees, flag poles, etc.) is actually a blessing since it’s pretty easy to veer off track given the two issues I mentioned above. Without different race modes, there just isn’t enough there to engage the player.
News - So it goes.
A number of things made Kurt Vonnegut a great writer. Sure, he was funny, entertaining, and his prose style was accessible and divided into easily readable chunks. But what made him great was that his work was ultimately humanistic, wrapped in a layer of dark comedy and pessimism familiar to everyone. So while on the surface he continually acknowledged the utter crappiness of the world in which we live, the essence of his work always hinted that transcendence was possible. |
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