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A.O.M.D. (Animals of Mass Destruction) :: News |
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The game I played most this week: A.O.M.D. (Animals of Mass Destruction)
Animals vs. Terrorism: A.O.M.D. (Animals of Mass Destruction)
The game actually has a very smart design: it’s an overhead scrolling action/puzzle game with a team-based model featuring three characters, each with a specialty. The backstory behind this very tongue-in-cheek game is that super-smart, highly trained animals have been trained by the government to counter terrorism throughout the world. Your three characters are: Puppy Love, a shotgun toting dog; Kitty Kung Fu, a stealthy cat; and Chicken, nerdy poultry with hacking skills. After you complete
training missions designed to acquaint you with each character’s special
abilities, you then embark on 35 special missions. Obviously, each
player’s abilities are better suited to certain situations. Sometimes
it’s better to sneak around and avoid getting caught, other times it’s
necessary to use brute force, and having a computer hacker allows you to
get access to certain areas of enemy bases. You are also allowed
to capture prisoners, which brings me to a part of the game a few might
find objectionable. When you’re at the mission selection screen, you
have the option of torturing prisoners to get intelligence information.
This is done through a “sliding bar” gauge that requires you to break
the prisoner’s will without damaging their health (or they die, of
course). A.O.M.D. has a cartoony feel that’s vaguely Japanese-inspired and looks a bit crude on the Pocket PC. The in-game music definitely has a military feel which highlights the tongue-in-cheek nature of the game (the sampled voices, though, are pretty bad). Overall, the game is very clever, and the idea of having a specialized team of characters creates a lot of possibilities in terms of solving puzzles and accomplishing missions. After all, with a team, you can try different skill balances to see how they work. Whether you like the game will probably depend on your politics and sense of humor, and a game like A.O.M.D. is taking a rather risky approach with its subject matter. If you don’t think you’ll like it, you probably won’t. I think the price point of $19.95 is a bit too high given the overall quality of the game, but those who like mixing action and strategy may find the game an interesting departure from the usual assortment of puzzle and action games.
News - So long, Grandma…. A few weeks ago, on Friday the 13th, my grandmother passed away at age 90 from ovarian cancer. She treated me pretty well all through childhood and well into my adult years. She was probably the first person to ever get me interested in learning about natural world. What I’ll remember most are her sense of class and the dignified way in which she always carried herself. Thanks for everything, Grandma. You were the best. |
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
PC magazine and Smartphone
& Pocket PC magazine ONLINE: in-depth articles, tips, an
Encyclopedia of
Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2007 by Thaddeus Computing Inc. |