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Machines at War :: Thought Of The Week |
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The game I played most this week: Machines at War
Your Battle: Machines at War
One holdout to this trend is Machines at War, a brand new title from Isotope 244. What I like about these guys is the amount of detail they cram into their games. Their titles are definitely targeted toward more serious gamers, and even their simpler titles have a surprising amount of depth and features. Their Joust clone, for example, had RPG-like level advancement, specialized missions, and upgradeable weapons. Machines at War is their take on the Real Time Strategy genre. I've probably said before that I'm not huge on RTS games on the Pocket PC, mainly because they tend to require longer gaming sessions, and keeping tracking of tiny units on such a small screen is a little hard on the eyes. But let's face it, RTS games are definitely a Big Deal in the gaming world and exist on just about every platform (although I don't think many people play them on the consoles, but those are generally meant for a younger audience anyway). Machines at War is definitely the most significant RTS release we've seen in quite a while, the last major one being War, Inc., which was published by Handmark. MaW doesn't have a campaign feature, which might disappoint a few people. The game's design relies solely on the create-your-own-battle concept. In MaW's case, that means selecting your number of players, difficulty, landscape, climate, map size, population, and map display options. This is really an ideal approach to have for this type of game on the Pocket PC, as you can tailor the game to how long you feel like playing a particular battle: cranking up the map size, population, and difficulty will make things more involved, while throttling them back will make for a much simpler battle. Isotope uses a lot of sprite graphics in their games, and in the case of MaW, this makes things a little hard to see. The actual "action area" of the screen is a bit small, largely due to the interface (more about this later). The units are also a bit small, and the fact that you're viewing them top-down makes them hard to see (and they must've been hard to draw, as well). The special effects, however, are excellent (as I would expect them to be, since Isotope 244 has used these effects in most of their games). The most innovative graphic effect, however, is the dynamic terrain mapping, which leaves the scars of destruction on the landscape and also allows you to plow through trees and obstacles. This makes the environment much more interesting and dynamic than most RTS games, where the terrain is as unyielding as a rock.
Now about that
interface. It's where the game stumbles a bit. Tapping and selecting
units isn't any problem, but selecting and building units is a little
dicey. One of the reasons the units are a bit small is likely because
the map is limited to about 2/3rds of the screen. At the bottom left is
a somewhat cramped, tabbed display where you select among engineering
structures (bridges and so forth), buildings, and units. The menu looks
a bit cramped, since immediately to the right of the menu is a fairly
sizable radar map.
Thought Of The Week Remember those specially made vests and coats that were really popular a while back? You know, the ones that had about 100 pockets to put all your techno gadgety crap (PDAs, phones, pages, audio players, batteries, cables, wires, and God knows what else). It seems to me that the days of having to carry all that stuff around are coming to an end. Phones will never quite be as good as standalone PDAs for some things (gaming, reading books, etc.), but we now have phones that do just about everything you could want from a mobile device.Discuss... |
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
PC magazine and Smartphone
& Pocket PC magazine ONLINE: in-depth articles, tips, an
Encyclopedia of
Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2007 by Thaddeus Computing Inc. |