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Allen Gall
Games Editor
Smartphone & Pocket PC magazine
allen@pocketpcmag.com

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The game I played most this week: Reversi Sharp


 

Color Piece: Reversi Sharp

Igor Lozitskiy wrote (he also created the fairly interesting games Alquerque, Petteia, and a few others) this rather unmanageable Reversi clone. While Lozitsky's other games have decent design and playability, this one suffers from a bad interface and sluggishly underlying code, despite the above-average graphics. The problem with this one is the mechanics that drive each player's move. When you go to make a move, the possible movements are highlighted on the board. This is a great feature, but after you make your move, the entire screen refreshes rather slowly and the CPU player's movements occur while the screen is updating. You don't actually see the pieces being moved; you just see the aftermath after the screen refreshes. This is very confusing, and it almost looks to me like the entire screen has rotated. That, combined with the game's lack of any real audio, makes for a rather frustrating experience that just doesn't feel much like playing a real bored game. 

Reversi Sharp does have some good features: hint mode and the ability to play against human opponents (although no wireless support). Despite the pretty graphics, though, the game has some problems in its execution that prevent me from really giving it a recommendation. Bottom line: it just doesn't feel like playing a game of Reversi. The tactile and physical aspects of the game just don't come across as well as they need to.
 
Title: Reversi Sharp Developer: Igor Lozitskiy
Genre: Puzzle Demo: Y
Platform: Pocket PC 2002+ Price: $4.95
Discuss this game Rating (of 4): NR

News: Where have all the demos gone?

It seems like fewer and fewer developers are offering demos of their games these days. I've always been a big advocate of demos, since there's really no way of telling how a game will actually play (or if you'll like it) until you actually get a chance to see it work. Much of this is likely due to attrition, since the community is getting smaller and smaller these days, and there are fewer reviews and word-of-mouth endorsements. Still, I really wish developers would stick with the idea of making demos. After all, a good demo for a great game is the best kind of advertising there is.

Discuss...



 

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Allen Gall's The Week in Games is a free service of Smartphone & Pocket PC magazine and Smartphone & Pocket PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites. It is edited by Michelle Talley.

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