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Banana :: Thought of the Week 


Allen Gall
Games Editor
Smartphone & Pocket PC magazine
allen@pocketpcmag.com

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Mind the gap:
Banana
 

Banana is a fairly interesting cross between item-collecting puzzle games and traditional platform scrollers. It stars a monkey on a quest through the Aztec jungle to defeat his enemies. 
 
Banana works a bit differently than most puzzle games: the screen doesn't scroll left or right. Instead, the platforms themselves scroll upward, and if you ever scroll past the top of the screen (you guessed it) you're dead. The mechanics of the game involve collecting goodies while finding the gap in whatever platform you're on so you can keep moving downward to avoid getting killed. Timing is important, and you'll have to gauge whether it's worth the risk to just pop down to the next level or hop across the opening in the platform to collect the goodies on the other side. It's an interesting idea, and the animation is perfect. The graphics are excellent as well, with some interesting special effects, including a motion blur effect. The audio isn't bad, either.
 
Banana has only one thing holding it back: the game is controlled exclusively with the stylus, and you can't remap the keys. In a game like this that depends on quick reflexes, the stylus isn't the best control method. It's a bit frustrating to have to keep tapping on the screen, and I always felt like the monkey wasn't reacting as quickly as I would've liked him too. Games like this just beg for the speedy, no-nonsense control of a directional pad. 
 
Banana still manages to be a decent game as it is, and the visual qualities almost make up for the lack of directional pad controls. In order to achieve any kind of greatness, however, it needs directional pad support.
 
Title: Banana Developer: Lygue Games
Genre: Platform Scroller Demo: Y
Platform: Windows Mobile 5+ Price: $6.95
Discuss this game Rating (of 4): 3.0
 

Thought of the Week: Microsoft Zune
 

So I had a little money left over from Christmas, so I figured I'd take the plunge and get a portable audio player. I already had a nice little Sony radio/MP3 player that's about the size of a flash drive, but I found myself longing for more space than the 1 gig the Sony had. My Prada phone does MP3s pretty well (and FM radio, too), but the volume wasn't quite loud enough, and of course playing MP3s used a lot of battery power. After some shopping around, I ended up getting an 8 gig Zune (version 2). (I found a Dutch auction on eBay and so was able to get one for much less than the usual price.) Some people consider 8 gigs a small amount of space, but I've never really wanted to have thousands of audio tracks on a device at one time... takes too long to wade through everything. 
 
It seems to work pretty well, and navigating through all the audio tracks is pretty easy, although things can be a pain when dealing with audio tracks with missing and/or corrupt metadata. The radio is pretty neat too, although I wish the reception was better. I like the fact that you can still use the device while it's charging (unlike the Sony), but I really wish it would save your audio track/position when switching to the radio (like the Sony). I haven't really played with the "social" features yet, but it does sound kind of interesting (except for the DRM part). 
 
Overall, the Zune is a fairly stylish device with a pretty decent UI. It's hard to believe it actually came from Microsoft. :)


 

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Allen Gall's The Week in Games is a free service of Smartphone & Pocket PC magazine and Smartphone & Pocket PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites. It is edited by Michelle Talley.

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