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Danger Dan |
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Such a strange setup! But it actually works pretty well. Rowanvale did a good job of designing the levels (you get 30 in the registered version), and the game avoids mindlessly repetitive running (er, driving) and jumping by forcing you to time each jump very carefully and by cleverly placing obstacles. So if you crank up your speed and just try to fly through everything, you'll end up dying pretty quickly, and since you don't get that many lives in the game, you'll have to really focus on the jump you need to make after the next in order to make it to the end of the level. An interesting feature is the ability to buy power-ups (including fuel, which you'll need to keep stocked up on) between levels, which can be especially helpful once you've already played a level and know what you'll need to complete it. The graphics are a bit better than average: not poor by any means, but not exceptional, either. Danger Dan isn't quite like any other platform game I've played, and it's an interesting challenge.
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| Allen
Gall's The Week in Games is a free service of Smartphone & Pocket
PC magazine and Smartphone
& Pocket PC magazine ONLINE: in-depth articles, tips, an
Encyclopedia of
Software and Accessories, and links to the best Windows Mobile PDA
and Smartphone Web sites. It is edited by
Michelle Talley. This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall's The Week in Games Copyright © 2008 by Thaddeus Computing Inc. |